SISTEM KENDALI QUADROTOR BERBASIS KINECT; QUADROTOR CONTROL SYSTEM BASED ON KINECT
FERDIANA, DIMY, Bakhtiar Alldino
2016 | Skripsi | FMIPANatural user interfaces (NUIs) and visual computing techniques are used to control the quadrotor movements, when quadrotor inside of room. The users can control the quadrotor for a complex movement by using body postures and gestures. This approach makes the human-computer interaction (HCI) more intuitive, usable, and receptive to the user’s needs, in other words more user-friendly. The NUIs presented in this paper is based on the Microsoft Kinect, users can customize the association among gestures and postures to the platform commands, thus choosing the more intuitive and effective interface. The flexible action and articulated skeleton (FAAST) is a toolkit who can provide the control integration from whole human body’s to the virtual reality application and video games using depth sensor like OpenNI-Compliant (now is PrimeSense and Microsoft Kinect). With that toolkit as a part of human-machine interaction (HMI) can provided an intuitive ways to control a mobile platform like quadrotor, based on Micorosoft Kinect motion sensor who detecting body motions and gestures as an instruction. By the result from user’s commands taken by Kinect camera, it can be seen the results on the change of the navigation quadrotor as an indicator of response to user commands. As the result of this research is every command from user by recorded with Kinect camera can move the AR.Drone to the some directions as user want.
Kata Kunci : FAAST, Kinect, AR.Drone, NUIs.