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PENGARUH STRENGTHS-BASED THERAPY TERHADAP SELF-DETERMINATION PADA REMAJA ADIKSI ONLINE GAME

MAHARDDIKA INTAN R , Dr. Neila Ramdhani, M.Si., M.Ed.

2017 | Tesis | S2 Psikologi Profesi

ABSTRAK Penelitian ini menjelaskan pengaruh Strengths-Based Therapy (SBT) terhadap self-determination pada remaja adiksi online game. Subjek dari penelitian ini adalah 14 remaja laki-laki berusia antara 12-15 tahun, memiliki masalah adiksi online game berdasarkan Game Online Addiction Scale (GOAS) dan Self-determination sedang berdasarkan Self-Determination Scale (SDS). Penelitian ini adalah eksperimen kuasi dengan rancangan Non-Randomized Pretest-postest Control Group. Penelitian ini terdiri Kelompok Eksperimen (KE) dan Kelompok Kontrol (KK). Kelompok eksperimen mendapatkan SBT berupa Program Young Strong Warrior dan dilakukan tiga kali pengukuran pada KE dan KK yaitu pretest, posttest 1 dan posttest 2. Hasil analisis Anova satu jalur menunjukkan terdapat perbedaan self-determination antara kelompok KE dan KK pada pengukuran posttest 1 dengan F=8,067 (p<0,05), dan pada pengukuran posttest 2 dengan F=7,396 (p<0,05). Hal ini menunjukkan bahwa strengths-based therapy dapat meningkatkan self-determination pada remaja adiksi online game.

ABSTRACT The Research aim is to explain the effect of Strengths-Based Therapy (SBT) toward self-determination in adolescents addicted to online game. The research subject are 14 boys 12-15 years old, having online game addiction problem according to Game Online Addiction Scale (GOAS), and moderate self-determination according to Self-Determination Scale (SDS). This research is a quasi-experimental research with Non-Randomized Pretest-post-test design. This research includes Experimental Group (EG), and Control Group (CG). Experiment group received SBT in form of Young Strong Warrior Program, with three measurements done to both EG and CG in pretest, post-test 1, and post-test 2. An analysis of one-way ANOVA showed that there are differences in self-determination between EG and CG in post-test 1 measurement with F = 8.067 (p<0,05) and post-test 2 measurement with F = 7.396 (p<0,05). The result shows that strengths-based therapy improves self-determination in adolescents addicted to online game.

Kata Kunci : Kata kunci: Strengths-based therapy, self-determination, adiksi, adiksi online game.

  1. S2-2017-356057-abstract.pdf  
  2. S2-2017-356057-bibliography.pdf  
  3. S2-2017-356057-tableofcontent.pdf  
  4. S2-2017-356057-title.pdf